Where indie games get playtested

Real playtesters for your indie game.

Paste a Steam or itch.io URL and open a playtest in minutes — a shareable page that recruits testers, one-click approve & key emails, structured feedback, and an email list you keep for launch day. No spreadsheet chaos.

The whole workflow is free forever with your own build link or keys. Pro adds hosted builds & 10× sends →

indieable.com/g/rustbloomLive
indieable.com/g/rustbloom

Rustbloom

by Indieable
CozyExplorationSurvival-lite
Request playtest accessWishlist on Steam
How it works

From store link to playtest pipeline in minutes.

Indieable sits above the storefronts. You keep selling on Steam and itch.io — this is the pipeline that finds your testers and keeps your audience.

01

Paste a link

Drop in a Steam or itch.io URL. We import the title, art, screenshots, and tags.

02

Open your playtest

Publish a clean page with a signup form, and share one link in Discord, Reddit, or your bio.

03

Approve & send keys

One click approves a tester, assigns a key from your pool, and emails the invite.

04

Keep the feedback & list

Structured feedback and bug reports come back; the email list stays yours for launch day.

Plays nice with Steam

Built to feed the algorithm, not fight it.

Your Steam page is your storefront — every button here routes people to it. Indieable handles the one thing Steam doesn't: the relationship with your players.

Every click goes to your store

Wishlist and demo buttons link straight to Steam and itch, tracked so you know which channel actually converts.

Own what Steam won't share

Valve never gives you wishlister emails. Your signup and playtest list is yours — every tester, every address.

Blast on launch day

The moment your Steam page ships, email your whole list from the Promote tab and spike wishlists when it counts most.

Playtesting right now

Games you can play before they ship.

See all open playtests →
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For players

Play it before it ships.

Browse games recruiting playtesters, apply in a minute, and get keys or builds straight from the developers — months before anyone else.

Browse open playtests
Pricing

Free forever. Pro when we run the infrastructure.

You never pay for the workflow. Pro covers the two things that cost us real money: storing and serving your builds, and sending your announcements at ten times the volume.

Free Forever — $0

The complete playtest pipeline: public, closed, and private tests, screening, one-click approvals, key pools or any build link you host, structured feedback and bug reports, and 100 announcement sends a month. No card, no time limit.

Pro — $19.99/mo or $189.99/yr

Indieable hosts the builds: 10 GB of storage with per-tester tracked, revocable downloads that expire automatically, plus 1,000 announcement sends a month. Try it free for a weekend — no card needed.

See full pricing →

Your next playtest starts here.

Create a free page from your Steam or itch.io link, recruit real testers, send keys in one click, and keep the email list for launch day — no spreadsheet chaos.

Set up your playtest — free